LIGHT
YEARS AWAY
VFX SHOT LIST
AND NOTES
Last Updated:
4/14/05
LYA Website
Online Storyboards
Robert
Chapin - VFX Supervisor
(310) 821-1496
(310) 497-1807 (cell)
Cuong
Huynh - Storyboards
858-663-1489
General Location VFX Shoot Notes
SCENE
|
DESCRIPTION
|
Notes
|
1
|
Meteor
through space
|
CGI
|
2
|
Meteor
through space --titles
|
CGI
|
4
|
Dream
-- black hole
|
CGI &
green scrn |
10
|
Ext.
Observator day and night
|
CGI |
11
|
Satellite
Presentation
|
Green
screen
Add tracking markers if shot is handheld. |
12
|
Dream
sequence. Misty's car
|
CGI
& green scrn
Take reference still shots of car and 360 degree view of location |
21
|
Numerical
equations on computer
|
Computer
Try to get this practical |
28
|
David
dreams. Misty and Hallway
|
CGI
& green scrn
|
30
|
Scope
glows
|
CGI |
31
|
David's
Toy telescope glows
|
CGI
Bluescreen with clean background |
33
|
Misty
walks on water
|
Green
screen studio with dock (or green platform)
Another (easier) possibility is to set up a platform (floating dock?) for her to walk on the water, shoot a clean plate and we remove the dock. We can also add water if you can find a dock that is on land. |
36
|
Computer
monitor inversion
|
Computer
Can be done in editing if shot is full screen. |
39
|
radio
signal lines on computer monitor
|
Computer
|
43
|
David
in forest
|
CGI |
45
|
Misty's
hand transparent
|
Green
screen
Lockoff - shoot each hand individually and bg plate |
53
|
Stool
slides behind Rex
|
practical
|
54
|
Truck
upside down
|
CGI
shoot reference still of truck if possible along with reference balls. |
55
|
Car
through Misty
|
Green
screen
Misty on green screen in location if possible. |
56
|
Misty
on alien bed
|
CGI
& green scrn
|
58
|
Kitchen
things flying around
|
Green
screen
shoot reference balls and avoid moving shots. |
59
|
floating
breakfast tray
|
Green
screen with clean bg plate
|
61
|
Bumble-bee
|
stock
footage?
|
63
|
Waving
Tie
|
practical?
Shoot together without bluescreen and clean plate as long as they don't cross and shot isn't moving |
63
|
Misty
Fades
|
Green
screen
|
64
|
Computer
stuff
|
Computer
|
67
|
Misty
appears
|
Green
screen - per storyboard, needed for him only. shoot her with clean plate.
|
68
|
Misty
transparent (candlelight dinner)
|
Green
screen - not necessary of they don't cross. Shoot together along with
clean plate
|
69
|
Misty
transparent (feeding swans)
|
Green
screen
|
70
|
Misty
transparent (outside shops)
|
Green
screen
|
71
|
Misty
transparent (looking at moon)
|
Green
screen - not necessary of they don't cross. Shoot together along with
clean plate
|
72
|
Computer
screen
|
computer
|
73
|
Misty
Transparent (playing chess)
|
Per
storyboard, she doesn't need to be bluescreen if he doesn't cross in front.
Shoot both together and clean plate.
|
82
|
Misty
transparent (appears outside)
|
Green
screen for him in fg. If background trees aren't moving, she is shot without
green and shoot clean plate.
|
84
|
Bumblebee
through kitchen window
|
stock
footage?
|
90
|
Computer
stuff
|
Computer
|
107
|
Earth
Globe spins and glows
|
practical
& CGI
|
109
|
Misty
transparent
|
Green
screen
|
110
|
Shattered
dream
|
CGI
& green scrn
|
113
|
CGI
Jukebox?
|
CGI?
Anything FG of CG needs to be on bluescreen. |
116
|
Misty
as Mannequin blinks
|
CGI
& green scrn
No greenscreen needed - just a still will do. If this is Misty, have reference of her with eye closed. |
122
|
Satellite
dishes
|
CGI
& green scrn
Two options: A) use photo as a background plate and greenscreen foreground or try to blend foreground and background with a simple roto. B) Shoot this as a wide shot and add satellite dishes (more difficult) |
124
|
Spacemen
to launch site
|
CGI
& green scrn
|
124b
|
Angle
on launch pad
|
CGI
& green scrn
|
125
|
launch
pad/elevator/satellite panel
|
CGI
& green scrn
For elevator, just shoot actors in front of bluescreen, will add FG doors. |
126
|
B&W
camera watching astronauts
|
CGI
& green scrn
|
127
|
Satellite
computer panel
|
CGI
& green scrn
|
127b
|
Melvin
& Bodyguard in launch pad area
|
CGI
& green scrn
|
134
|
Lunar
rover crashes out and zooms off
|
CGI
& green scrn
|
135
|
Jet
rockets on Rover
|
CGI
|
137
|
Rover
shoots past car
|
CGI
& green scrn
|
138
|
Rover
breaking speed limit
|
CGI
& green scrn
|
140
|
Rover
rocket slows down
|
CGI
|
141
|
Robotic
hand smashes limo car window
|
CGI & green
scrn |
145
|
Rocket
shooting into the sky
|
CGI
|
154
|
Satellite
in road
|
CGI
Lockoff if possible. Anything in front of rocket will have to be on bluescreen. Match lighting if shot in studio. Need reference balls. |
154
|
Joey
kicks door of satellite open from ins
|
CGI
& green scrn
|
155
|
Melvin
on monitor
|
CGI
& green scrn
|
159
|
David's
mind enters space
|
CGI
Take a hi-res photo of David's face |
160
|
Misty's
realm
|
CGI
& green scrn
|
160
|
Misty
becomes real
|
CGI
& green scrn
They both will need to be on bluescreen separately if they crossover each other and there is moving environment behind them. |
General Location VFX Shoot Notes
These notes are intended as a general rule of thumb for location shooting of VFX elements:
1) Take notes on camera lenses and distances from camera - especially if there are any 3D elements to be added in the shot.
2) If there are any shots involving 3D elements (such as buildings, rockets, plants), shoot a quick shot (same as the clean plate) of gray and/or reflective reference ball.
3) Always shoot a clean plate - watch for moving objects in bg.
4) Blue / Green
Screen
To be used anytime a moving person or object is in front of another person,CG
effect or composite background.
Bluescreen is preferable, but greenscreen will work just as well.
Color should be decided based on FG color (no greenscreen with cammo fatigues
in foreground)
Screen should be lit as solid as possible while keeping green bounce or reflections
on foreground objects to a minimum.
If possible, place the greenscreen behind the foreground subject in the same
location (for lighting).
Match lighting of foreground with background as best as possible.
Avoid foreground shadows if possible.
Watch for shadows going off bluescreen.
Avoid foreground smoke, fog, blowing leaves, blowing hair.
If plate is moving, apply several visible tracking markers (typically a white
"x") to greenscreen.
5) Try to lock
off the shot whenever possible.
6) Transparent
subject
If background is static (no moving trees), shoot both actors in scene, making
sure they don't overlap. If they do overlap, the person in FG needs to be shot
separately on bluescreen. If there is any movement in bg, all subjects must
be shot in front of bluescreen separately.
Lockoff shot and shoot a clean plate.
7) Glowing
Anything that is glowing or supposed to give off light should have a practical
light in the scene.
There are a few ways I can glow an object in the scene:
A) Greenscreen - shoot objects against green and remember to shoot a clean plate.
B) Difference matte / Lumakey - this can be done if the object is a distinctly
different color or brightness from the background and/or surrounding objects.
C) Roto - most time consuming. This is if the object has a simple shape and
is not-moving.
8) If objects are going to be composited in the distance, shoot full frame with a long lens.
All of these guidelines aside, note that anything is indeed possible given the time and money, however, this just makes things easier for everyone in the long run.